![]() Matt Booty, the head of Microsoft Studios, said that the event showed games from nine of 15 internal studios, and that more content would come later. That was a real demonstration of next-generation computing power and graphical achievement. ![]() I thought The Medium was a good technical achievement, showing how you could move from a dream world to the real world almost instantly. Double Fine Productions is developing the sequel, and it looks like they’re getting the necessary resources from Microsoft to pull it off well. Psychonauts 2 looks like it is shaping up well, and it should make fans of the original happy. But the problem with CrossfireX is that it looked a little too much like scenes we’ve seen before in Call of Duty gameplay and cinematics, like grabbing someone who is dangling over an edge and pulling them up. By contrast, Smilegate’s CrossfireX looked like an intense Call of Duty game. The graphics with floating ash and moving lights looked pretty awesome. Stalker 2 from GSC Game World returns to the post-Chernobyl region of Russia as the scene of a post-nuclear-fallout shooter. Meanwhile, As Dusk Falls from new studio Interior/Night also had an interesting narrative set over decades about two families colliding together - but with a more comic-like Telltale art style. The trailer for Tell Me Why, the new narrative game about trans siblings from Life Is Strange creator Dontnod Entertainment, set up what looks like a very interesting mystery story. I thought that Tetris Effect Connected had some very cool multiplayer, where you could have three people playing at the same time, sharing blocks and moving them across multiple screens. All Ninja Theory’s creative director, Tameem Antoniades, said was that it is set in Iceland and that a development diary would be posted soon on YouTube. The big disappointment was that Microsoft didn’t show any gameplay from Senua’s Saga: Hellblade 2, the big game coming from Ninja Theory and a sequel to 2017’s Hellblade: Senua’s Sacrifice. Microsoft didn’t promise this at all, but revisiting this franchise must surely dredge up these kinds of memories. Among the promises that never made it into the final product: You would age throughout the game, or if you planted an acorn, you could watch it grow into a tree. I think the opportunity with Fable is to create something that lives up to Peter Molyneux’s original promises for the franchise when it first debuted in 2004. ![]() But Microsoft provided some excitement at the end with its tease of a remake of Fable, the role-playing game coming from developer Playground Games, which also makes the Forza Horizon series. Halo Infinite was the highlight of the show, of course. ![]()
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